
will generally try to use his projectiles and jump away from the opponent to avoid getting hit, while also building up Power to activate Sugar Rush. The duration of Sugar Rush mode can be extended by landing attacks on opponents, as Power can still be gained while the mode is active.Ĭandyman's A.I. Candyman also has a "Sugar Rush" mode, which increases his speed and attack damage and lasts as long as Candyman has Power. To compensate for this, Candyman has various attacks to fill the screen with projectiles, to deal damage to the opponent while simultaneously making it difficult for them to hit Candyman. The background will turn white and the ball will turn into a Candyman Ball and will be launched diagonally, phasing through any object, including. Candyman’s Final Smash Attack will be called 1 Million MPH, being a reference to the maximum ball speed in Lethal League. Join the world's largest art community and get personalized art recommendations. This is for if Candyman grabs the Smash Ball. This makes it impossible for an opponent to combo Candyman, but also makes Candyman rather fragile as it only takes ten hits to K.O. lethalleague candyman lethalleagueblaze lethalleague lethalleagueblaze fanart lethalleaguecandyman digitaldrawing lethalleagueswitch digitalart. When getting hit by an attack, even if he's blocking, Candyman will fall off the screen and then re-emerge from the top, losing 10 Life in the process. Candyman is also unable to properly block attacks.Ĭandyman has a gimmick where, instead of a traditional health bar, Candyman has ten "lives". He does not have crouching-specific attacks or a throw, leaving him with a mere 3 Normals. Candyman is a two-button character, using Ⓧ and Ⓨ for his attacks.
